Novels to Read After the Kingkiller Chronicles
Accessible, beautiful, engaging — graphic novels have and so many qualities that make them utterly captivating. The tales they tell aren't only interesting; their artwork adds another dimension birthday, making them a feast for your brain and your eyes. If you lot're new to the graphic novel scene and are looking to dip a toe into its deep waters, then you lot've come to the right place. While it tin be easy to get overwhelmed by the huge number of choices y'all have, certain graphic novels accept established themselves every bit landmarks of the genre — or are definitely on their fashion in that location — which makes them groovy starters to pick up and peruse.
In celebration of Free Comic Book Day on May 1, take a await at some of the most iconic, celebrated and popular graphic novels in print. Whether you're into memoirs or fantasy, and whether y'all admire colorful digital artwork or the homespun charm of pen-and-ink drawings, y'all're certain to find something you love looking at just every bit much every bit you lot love reading it.
"Award Girl," by Maggie Thrash (2017)
In Honor Girl, Maggie Thrash recounts her teenage summers spent traversing the pressures of adolescence at the all-girls Campsite Bellflower in the Appalachians. As the story unfolds, 15-yr-old Maggie is surprised to find herself burdensome on an older daughter named Erin, who works equally a counselor. Amongst the competition to go "Accolade Girl," the camper who best represents the qualities the camp tries to instill in those who spend their summers reenacting Civil State of war battles and shooting rifles, Maggie navigates heartache and the gripping fearfulness of what other campers volition exercise if they discover out she's gay.
The artwork in this graphic novel is simple, virtually resembling something a teenager would've drawn during fine art class at camp, and that only adds to its amuse — information technology's immersive and folksy plenty to arrive feel as though you've fully been invited into Maggie'southward mind. And the struggles and trials Maggie endures while figuring out her ain identity during a transformative summertime — along with period details that'll ship you right dorsum to the late 1990s — will resonate with anyone who's encountered that uniquely teenage brand of promise and longing.
Named one of Forbes' Best Graphic Novels of 2019, writer Mariko Tamaki and illustrator Rosemary Valero-O'Connell's Laura Dean Keeps Breaking Up With Me takes an honest look at toxic relationships. The manga-way story follows Frederica Riley, or "Freddie," a self-conscious teenage daughter who finds herself in a relationship with the popular Laura Dean — who, as the title reveals, continually breaks up with Freddie at random whims, only to restart their relationship over and over.
As the on-again, off-again relationship continues to play out, however, Freddie is forced to take a look at whether riding this emotional roller coaster with Laura Dean is really worth the consequences. Juggling relatively adult themes — particularly because the characters are at the precipice of adulthood themselves — against a backdrop of brilliant colors and a familiar art style, Laura Dean Keeps Breaking Up With Me is ideal if you're looking for deep characters and a story that champions variety and queer themes.
"Persepolis," past Marjane Satrapi (2000)
A veritable titan in the world of graphic novels, Persepolis is a highly acclaimed autobiographical tale that recounts the writer'southward childhood during the 1979 revolution in Tehran, Iran, and charts her adolescent years in Vienna, Austria. Aiming to prove the realities of living in Iran during a time of major social and political upheaval — not the biased, agenda-driven media version of the Iranian Revolution that, according to the writer "didn't represent my existence at all" — Satrapi provides visual context for global readers using weighty black-and-white artwork and a beautifully woven story.
As one of the American Library Association's "Acme 10 Virtually Challenged Books" due to its depictions of politics, organized religion, race and other important topics, you shouldn't expect Persepolis to be a walk-in-the-park read. Just you should wait this award-winner to be illuminating and unforgettable. It's a slice of literature in its ain right, one that demands critical thinking and forces us to contemplate the realities of state of war and the manner the media shapes our perception.
"Saga," by Brian K. Vaughan (2012–Present)
Saga is a multi-effect (right now there are 54, and production has been on hiatus since 2018) science fantasy-slash-space romance created by Brian 1000. Vaughan and illustrated by Fiona Staples. Named ane of Time's tiptop 10 graphic novels of 2013, Saga follows 2 star-crossed extraterrestrials, Alana and Marko, who fall in love despite the fact that their races have long been at state of war. The married duo at the center of this space-age Romeo and Juliet epic struggle to care for their daughter Hazel and find safety every bit they combat a Star Wars-esque evil empire.
If you're looking for something to really sink your teeth into, a new milky way to get lost in while you shelter in place, this critically acclaimed series should exercise the play tricks — and not just considering it's won over 2-dozen Harvey and Eisner awards. "Saga is one of those comics that proves the value of the medium," notes Luke Frostick of Bosphorus Review. "If yous're an adult…and y'all want to get into comics…then pick up Saga."
"Blankets," by Craig Thompson (2003)
Blankets recounts the story of a young Craig Thompson, who was raised in an Evangelical Christian family unit from the Midwest. In a tale told through flashbacks, the graphic novel follows Craig equally he falls in love with a daughter named Raina during a winter church camp and the two explore the struggles of faith, boyhood and relationships. This coming-of-age story besides looks into the subtleties of family dynamics — in detail at how religion influences those relationships — and how we re-process and reframe our formative years when looking back on them equally adults.
The winner of ii Eisner and three Harvey Awards, Blankets is total of lush, flowing ink drawings that will drib you right back into the joys and angst of early on adolescence. Information technology's a "superb example of the art of cartooning: the blending of word and picture to achieve an consequence that neither is capable of without the other," and it demonstrates precisely why and how graphic novels tin be then engrossing.
"The Sandman," by Neil Gaiman (1989–1996)
Want to spring directly to the summit and read one of the virtually acclaimed graphic novels — maybe of all fourth dimension? Cheque out Neil Gaiman's The Sandman, which was one of the first graphic novels to go far onto The New York Times' All-time Seller Listing. Betwixt 1989 and 1996, Gaiman produced an incredible 75 total bug, along with 1 special and multiple spinoffs, which are at present available in several volumes. How perfect is that if you're looking for something binge-worthy and all-consuming?
Each tome is packed with gorgeous, colorful artwork from some of the most talented artists in the medium. Simply, woven with mythology from a variety of dissimilar ages, the storyline itself can exist a bit tricky to summarize. When Neil Gaiman was asked to try to explain the plot in a single judgement, he replied, "The Lord of Dreams learns that one must change or die, and makes his decision." Ambiguous? Absolutely. But suffice it to say that if you similar unique domains, all-powerful beings and night fantasy, The Sandman has your proper noun all over it.
"Fun Home: A Family unit Tragicomic," past Alison Bechdel (2007)
Fun Home: A Family Tragicomic is a bestselling graphic memoir that primarily tells the story of the author's relationship with her father, the managing director of a funeral home that his family nicknames the "Fun Habitation." Information technology's not until Alison comes out as a lesbian in college that she learns her father is likewise gay — right earlier he passes abroad merely weeks after, leaving Alison to untangle the many questions she's struggling to answer regarding her father's hidden life.
Full of chilly, blue-toned artwork meant to highlight the bleakness of the subject matter and the "arctic climate" of the author'due south family, Fun Homeastward is an intimate, mesmerizing example of a graphic memoir — and a graphic novel — at its finest. It'south a story of unearthing the cocky and trudging through the grief that bubbles upward when we think dorsum on people we've lost, choices we've made and past selves we've abased, and the catharsis Fun Home provides is a advantage all on its ain.
"We3," by Grant Morrison (2005)
For a story centered around animals, We3 hits on a myriad of deeply human themes. Loss, abandonment, and identity are just some of the motifs found throughout this harrowing tale. Bandit the dog, Tinker the cat, and Pirate the bunny are three cybernetically enhanced "beast weapons" created by the American government to serve as the ultimate soldiers – until they're deemed expendable. The three are rescued from the military by their creators and gear up immediately out on a journey to notice "HOME".
Grant Morrison originally penned this three-issue series back in 2005 while Frank Quitely provided this story's at present-iconic artwork. We3 volition be a hard read for pet parents and animate being lovers, as beast cruelty is one of this project's most intrinsic themes. But the cruelty, violence, and tragedy presented in this narrative aren't without merit. Morrison juxtaposes decease and callousness with love and pity, so asks readers to determine how much a life is worth – be it a person's life or an animal's.
"Fables: Legends in Exile," past Bill Willingham (2012)
At its cadre, Fables is a story near stories. This series examines how nosotros shape stories, and how we're besides shaped by them in turn. Characters from fairy tales, nursery rhymes, and old wives' tales serve as the master protagonists, and antagonists, of Bill Willingham'southward legendary series. The likes of Snowfall White, Pinnochio, Prince Charming, Dazzler and the Beast, and the Big Bad Wolf dwell in the fictional New York customs of Fabletown. At that place, they try to eke out normal lives for themselves – or equally "normal" as these larger-than-life figures tin can manage.
In that location are over 150 Fables comic books equally of this writing, most of which are available as multi-event graphic novels. Fables: Legends in Exile is the starting point for newcomers; it offers the starting time five issues of the original comic plus an additional called 'A Wolf in the Fold'. Fables' litany of nuanced characters elevated the serial above many of its contemporaries, alongside Willingham's ability to tackle intricate themes – sometimes with grace and tact, and other times with harsh efficiency, but always with actuality.
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